Introductory Course – Final Project

Another series of courses come to an end at Bishop Wordsworth School today. The introductory coding courses walked the pupils through developing their own games in Scratch before making the leap to Python. For their final project, they had to code in Python their very own fruit machine, calculating odds and probability to work out their winnings. I’ve been really impressed by the different ways in which the task was tackled.

Coding slot machines in Python

They also leave with a number of guides to help them develop their skills further whilst also offering tips on how to publicise their creations.

First Coding, Coding Guides

 

The Intermediate Python Course

Tomorrow sees the launch of the intermediate Python course at Bishop Wordsworth’s School. This is aimed at pupils who participated in the previous introductory courses and would like to develop their coding skills further. I’m very much looking forward to seeing a few familiar faces again as we get stuck into a couple challenging but creative coding projects.