Be Successful Learning Scratch

Scratch gets a bad press with its colourful blocks and cartoon sprites, people automatically assume that it’s intended for just primary school learners, when it so isn’t. There is so much to learn and achieve through the platform. So to prove a point, First Coding entered a game built using Scratch into a game dev competition. Pitched against other game developers who were using the likes of Unity and other engines to build their creations, despite feeling like a little fish in a big pond, this little Scratch game came third overall!

Here were some of the comments the game received from other developers:

The voting period was kept open for a week after the competition had finished, giving people plenty of time to play all the games that had been entered. The final result for our entry was as follows:

Game Jams

Weekly game jams such as the one held over at WeeklyGameJam are a great way of getting inspired and experimenting with new game design ideas. It’s also a great way to meet and interact with a community of people who share the same passion for games and coding as you do.

I decided to take my own advice this time and took part in the Can’t Touch It! theme where you have to build a game within a week that fits with the week’s chosen topic. After brainstorming a couple of ideas I got to work building a prototype in Scratch, then I worked on polishing it once I was happy the game mechanics were working. I’ve seen the most fantastic games that were built within a day, mine titled Circles was built in two days. I’ve detailed the process I followed over on my personal blog here.

The idea of the game is to continuously contain the smaller moving circle with the ever decreasing perimeter.