Weekly game jams such as the one held over at WeeklyGameJam are a great way of getting inspired and experimenting with new game design ideas. It’s also a great way to meet and interact with a community of people who share the same passion for games and coding as you do.
I decided to take my own advice this time and took part in the Can’t Touch It! theme where you have to build a game within a week that fits with the week’s chosen topic. After brainstorming a couple of ideas I got to work building a prototype in Scratch, then I worked on polishing it once I was happy the game mechanics were working. I’ve seen the most fantastic games that were built within a day, mine titled Circles was built in two days. I’ve detailed the process I followed over on my personal blog here.
The idea of the game is to continuously contain the smaller moving circle with the ever decreasing perimeter.