Another series of courses come to an end at Bishop Wordsworth School today. The introductory coding courses walked the pupils through developing their own games in Scratch before making the leap to Python. For their final project, they had to code in Python their very own fruit machine, calculating odds and probability to work out their winnings. I’ve been really impressed by the different ways in which the task was tackled.

Coding slot machines in Python

They also leave with a number of guides to help them develop their skills further whilst also offering tips on how to publicise their creations.

First Coding, Coding Guides